HomePage

Gerüchte

Meine Armeen

Kommentare

Romane

Spieleabende

Spielberichte

Tipps Neuer Tipp!

Videos

Links

Disclaimer
Impressum

edit SideBar


Online: 3 User



DOOM.tabletop-minis.de

papanurgle.freeforums
Druckansicht

10.05.2009

14.09.2008

  • vom Gamesday UK gibt es Bilder für unsere allseits geliebten Servorüstung-Träger. Insbesondere der Marine mit dem schweren Flammenwerfer gefällt mir sehr gut. (Quelle: http://warseer.com )

Und hier die Legion of the Damned

12.08.2008

Command Squads

  • Command Squads may only be taken for Captains (one per Captain).
  • There is no sergeant option as the entire squad are veterans.
  • The Company Champion is an optional upgrade character. The basic squad is 4 veterans and 1 Apothecary.
  • Basic weapons are chainswords and either bolters or pistols.
  • Any squadmember can replace his pistol or sword with: storm bolter, flamer, plasma gun, meltagun, combi-weapon, power sword, powerfist, lightning claw, or thunder hammer. Pistol may be replaced with a plasma pistol. Melta bombs and storm shields can be taken by anyone.
  • The squad may be upgraded to ride bikes.

Librarians

Nine psychic powers:

  • Avenger: essentially an AP3 heavy flamer
  • Force Dome: 5+ invulnerable for the librarian and squad until the end of next player turn
  • Gate of Infinity: librarian and squad Deep Strike back within 24" but with a minor risk...
  • Machine Curse: shooting attack causing a Glancing Hit on 1 vehicle within 24"
  • Might of the Ancients: Librarian gains strength 6 and rolls 2d6 armour penetration
  • Null Zone: all enemy units within 24" re-roll successul invulnerable saves for rest of player turn
  • Smite: 12" range, assault 4 St4 AP2
  • Quickening: gains Fleet and Initiative 10
  • Vortex of Doom: 12" St10 AP1 Heavy1 Blast; failed test results in the blast being centered on the librarian without scatter.

30.07.2008

Chapter Master - Ws6 Bs5 S4 T4 W3 I5 A4 Ld10 Sv2+ - has around 20 Options (my thoughts are the ones below) - Starts with Close Combat weapon, can upgrade to Power weapon, Power fist, Lightning Claw, Thunder Hammer - has a bolt pistol may upgrade to any of these: Plasma Pistol, Storm Shield - Has a Bolter, may upgrade to Storm Bolter, Combi Plasma, Combi Melta, Combi Grenade Launcher - May replace Bolt pistol and CCW for pair of Lightning Claws or a Relic Blade - May take Terminator armour, Jump Pack or a Bike (theres 15 options so far, what else is there?) - if he takes a bike, Bikes become Troops choices (stupid stupid stupid) - Gives some kind of Orbital Strike which is S10 Ap1 (of course it is…stupid marines)

Captain - Ws6 Bs5 S4 T4 W3 I5 A3 Ld 10 Sv 3+ Much the same options as above

- Chaplain - Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+ - Comes with Crozius and Rosarius - Still allows rerolls to hit. - Makes unit with him Fearless

Librarian - Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+ - Comes with Force weapon and Psychic Hood - Psychic hood now has a range of 24" (whether it means that the power is within 24", or the Psyker i dont know)

Master of the Forge - Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+ - Comes with Servo Harness - Has Conversion beamer which gets stronger and more powerful the further away he is firing. Maxes out at S10 Ap1 Large blast at 72" - Allows Dreadnaughts to be taken as Elites AND heavy support if he is there.

Command Squad- around 20 points each - Lots of Upgrades like now. - Apothecary comes standard, i think the standard would come standard too :P - Apothecary gives the unit Feel no pain - Can be Bike Mounted

Honour Guard Ws4 Bs4 S4 T4 W1 I4 A2 Ld10 Sv2+ - can only be taken if a Chapter Master is present in the army (does this Include Special Characters?) - If they become Honour guard can take Ritual Blades which are a two handed power weapon at +2 Strength. - One may take a Chpater Standard which, if it still has the same rules as now, gives them Counter attack. - They may take a Chapter Champion who i feel will have stats like so: ws5 Bs4 S4 T4 W1 I4 A3 Ld10 Sv2+ - Chapter Champion must direct attacks against enemy Independant characters if he can.

Kor’Sarro Khan, Captain of the White Scars 3rd Company -Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+ - Gives models in his unit hit and run and Furious Charge. - Instead of normal Chapter Tactics, Kor,Sarro can give every model who can Take Chapter Tactics (so everyone except Vehicles and Dreads) the ability to Outflank. - Moondrakkan is a bike he may take. It’s a bike which can use the Run ability and can also Fleet - Moonfang- A Power sword. Any 6’s on the to wound roll become Instant Death.

Kayvaan Shrike -Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+ - Has a pair of Master Crafted lightning Claws which give Rending - Instead of normal Combat Tactics, he gives his army the Ability to Fleet. - He has Infiltrate and gives it to his unit, possibly Scout and Stealth still.

Pedro Cantor - Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+ - Storm Bolter and Powerfist - Sternguard in his army count as Scoring units - His combat tactics gives marines the ‘stubborn’ special Rule.

Marneus Calgar - Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+ - 2 Powerfists and a Stormbolter - Eternal warrior (Emperor knows why…) - His Chapter Tactics allows his army to choose to pass or fail any Ld tests (instead of the Combat tactics, which allows you to choose to fail) -Oh my God, i mean...God of War rule allows him to reroll pretty much anything. (like Warptime) - The Storm Bolter is AP2 - He is ONLY in terminator armour and it gives him a 4+ invulnerable save.

Chaplain Cassius - Ws5 Bs4 S4 T6(!!) W2 In5 At3 Ld10 Sv 3+ - Feel No pain (…Emperor knows why)

Captain Lysander - Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+ - Thunder hammer is Master Crafted and gives Lysander S10, he also adds +1 to the damage against vehicles - Storm Shield (3+ invulnerable save for him) - Eternal Warrior (Again?!) - Bolter Drill- The Squad he is with is allowed to reroll misses with Bolters - Allows one piece of terrain to be fortified, to give +1 to its normal cover save. - Chapter tactics gives his army Stubborn

Captain Sicarius - Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+ - His mantle gives him Feel no pain - Is able to kill a Wraithlord in one hit with his wargear (some kind of Instant death rending?)

-Vulkan Estan - Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+ - Chapter tactics allows all meltas and flamers to become twin linked and all Thunder hammers to become Master Crafted. - 3+ invulnerable (GAH!) - Heavy Flamer (which rerolls to wound) - S6 Power weapon, Master Crafted

Brother Chronus - Upgrade for a Space Marine Vehicle - Gives it Bs5 - If vehicle is destroyed he can scurry away and crew another one.

Scout Sergeant Telion - Upgrade for Scout Squad - Can give his BS of 6 to another scout in the unit.

Elites Sternguard Veterans: - Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+ - Come with Bolters and 4 Kinds of Specialised round - Dragonfire bolts- Normal Bolter, Ignores cover - Hellfire Rounds- dunno -Kraken bolts- 30” range, S4 Ap4 Rapid Fire - Vengeance rounds- 18” range, S4 Ap3, Rapid Fire, Gets hot - Can Upgrade bolters to Storm Bolters (lose the specialist rounds) - Can take Combi weapons (keep the rounds). - Can also take from a small list of special and Heavy Weapons (Flamers, Heavy flamers and such.) - One of the Sternguard can take a Powerfist or Power weapon - They may choose which round to use each turn.

Dreadnaught: Just like now, Probably with options to become a Mortis Dreadnaught

Venerable Dreadnaught: WS and BS 5 (ouch), with most of the Dreadnaughts Basic Weapons options

Ironclad Dreadnaught: Basic Dreadnaught Stats with front and Side armour 13. - Probably comes with a Heavy Flamer rather than a Storm Bolter - Can take a Hunter Killer - Has Move through Cover (since its so Streamlined...you know?)

Terminators - Basic Terminators just like now, probably not Fearless (i actually doubt anything in the basic codex is Fearless. - Cyclone Now Heavy 2

Assault Terminators - Thunder Hammer and Storm Shield probably an option which has a points cost. 3+ Invulnerables dont come cheap. - Lightning Claws probably remain as now.

- Techmarine - Comes with a 2+ save. - Allows one piece of Cover in his deployment zone become +1 to its cover save. - Can take the Thunderfire cannon which is just basically a Better Thudd gun (of course it is…stupid marines)

Legion of the Damned - Normal Marine Stats, except they have a 3+ Invulnerable save (!!!) - Their Sergeant has Ws5 - They always Deep Strike, but reroll scatter if they want.

Troops:

Tactical Marines: start at 4 marines and a Vet sarge for 85 points, the each marine is 16 points after that. - Must take a Veteran Sergeant - Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get Free Flamer and a Free Multimelta or Heavy Bolter Or Missile Launcher. Melta- 5 points, Plasma 10, Lascannon- 10, Plasma cannon- 5 - Bolter, Polt Pistol, Frag and Krak grenades. - Vet Sarge can take Power weapon, Power Fist, Lightning Claw, Plasma Pistol, Storm Bolter, Combi Flamer, Combi Plasma, Combi Melta (and maybe combi grenade Launcher)

Scouts - 15 Points each - Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+ (im going to have alot of fun charging them with guardsmen and asking what they hit on. "Say it again, now do it in a girls voice") - Shotguns probably S4 - may be an option for Teleport Homers. - Their Heavy bolter can take hellfire Rounds

Rhino: - Probably will drop to 35 points ala Dark Angels and Blood Angels.

Razorback: - Rumours of more Turret options including Assault cannons (i know, i know...but i do admit that it does sound cool) - Perhaps the return of the old Lascannon and Twin Linked Plasma gun?

Drop Pod: - Drop pod assault means that Half of all Drop pods come in on the First turn (GW doesnt want Deep striking armies to come on turn 2 or later...understandable) - Theres mention of Drop pods in the first wave guiding pods in the Second wave. - Probably a points increase.

Fast Attack:

Bikes: Havent really heard anything. Hope they get something, they seem rather bland compared to everything else.

Assault Marines: Ditto to Bikes.

Vanguard Veterans- Around 20 Points each - Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+ - Come with Bolt Pistol and Close Combat weapon, can all take from a bunch of upgrades including: Power weapons, Power fists, Lightning claws, Pairs of Lightning claws - Probably have an option to take Bolters - They can also take Combat shields and storm shields. Also Jump packs are an upgrade which gives them the Heroic Intervention rule. -Heroic Intervention allows them to assault the turn they Deep strike.

Land Speeders: Pretty much as now, Space Marines Fast attack and HeavySupport hasnt Innovated much.

Land Speeder Storm: -Has a Jammer which disrupts deep striking close by (Does this work on the marines deep striking aswell?) -Scouts charging from it -2 from the enemy Ld (i wonder if Dark Eldar will get this) - Carries 5 scouts (and scouts only) and counts as Open Topped

Heavy Support:

Predator- Pretty much how it is in Codex: Dark Angels

Vindicator- See above

Devastator- See above above

Whirlwind- See above above..above

Land Raider- Machine spirit allows an extra weapon than allowed to be shot at any available target (should also be friendlies..."What are you doing, Dave?") Has a Multi Melta as a pintle Option - Can Carry 12 models

Land Raider Crusader - Machine spirit as above - Frag Launchers as normal (useful too, now.) - can carry 16 Models

Land Raider Redeemer - Machine Spirit as normal - Redeemer cannon: Range- Template S6 Ap3 Heavy 1 - Transport Capacity: 12 models

07.07.2008

  • News von http://belloflostsouls.blogspot.com/
    Special Characters
    Vulkan Estan: He is the ex-4th Salamander Company Captain and is a kind of wandering champion. He has almost Inquisition-like leverage over the Salamander Chapter, as his task is to seek out and recover nine holy relics made by Vulkan before he disappeared. If all nine are recovered, it is said Vulkan will return. Estan has recovered the following three and uses them:
    Salamander Hide Cloak, Gauntlet which counts as a Heavy Flamer and allows re-rolls to wound. Spear of Vulkan is a S6 master crafted power weapon.
    Estan allows any and all Salamanders in the army to replace their Combat Tactics special rule with a Salamanders version; they get Master Crafted Thunder Hammers for free. All Melta/flamer weapons in the army, no matter their source, count as twin linked – also for free.

    13 special characters: in the codex. White Scars character confirmed. There is no model as yet for him or Vulkan Estan. The special characters are designed to be taken by any chapter using "counts as" rules.

    General Codex Info
    Storm Shields: now grant a 3+ Invulnerable Save versus shooting and assault.
    Combat Tactics: special rule allow marines to voluntarily pass or fail any fall back or sweeping advance tests.
    Bike Commanders: allow bike squads as troops.
    Tactical squads: can have any number of marines from 5 to 10, but can only have special/heavy weapons if you take a full 10 man squad. They can be split into combat squads during deployment. To make up for the "must have 10 for special/heavies" rule flamers, missile launchers, multi-meltas and heavy bolters are now FREE! You only pay points to take the rest of the weapon options.
    Drop pod Assault: Half the drop pods deploy on turn 1. This half have "deployment beacons" that allow the rest (who are held as reserve) to come in more accurately. Tactical squads may choose to deploy as combat squads AFTER they land.
    Scouts: in all their forms (including mounted in a Landspeeder Storm) may infiltrate in one of two ways: infiltrate normally or they can come in as reserves from ANY table edge and get to use their free "scout" move when they arrive. Scouts are still troops
    Dreadnought Options: Standard, Venerable, and Ironclad with each being an elite choice.
    Venerables are back to WS/BS 5.
    Ironclads have 13/13/10 armour and can take twin DCCW, Hurricane bolter, twin linked heavy flamer, and some others It also has a rule which (possibly a weapon option) called the Seismic Hammer which counts as a thunder hammer and allows difficult terrain tests to be re-roll as the Ironclad batters terrain out of the way.
    Dreads weapons options: Assault Cannon, Multi Melta, linked Heavy Bolters, linked Heavy Flamers, linked las cannon, linked autocannon, plasma cannon, DCCW, Missile Launcher, and maybe more. The linked autocannon can be purchased for BOTH arms, and possibly some others options as well.

    Sternguard Veterans: have Deathwatch style ammo. Two can take\\ special/heavies/special CCW including HEAVY FLAMERS. For +5pts each they can also take any combi weapon and still keep the specialist ammo type.
    Vanguard Veterans: are similar but are combat-heavy and can have jump packs as an option. They may be further upgraded to Honour Guard if you take a Company Master.
    Combi-Grenade Launchers: may be taken by special characters and scouts. They are the same as they used to be but are now rapid fire weapons
    Land Raider Crusader is now cheaper but does not include the multi-melta; this option may now be purchased as a pintle mounted weapon for ALL land raiders.
    Land Raider Redeemer flame cannons are S:6 AP:3 but are not Inferno Cannons; the template must touch the weapon.
    Power of the Machine Spirit now allows each weapon on a Land Raider to fire at a separate target.

15.06.2008

14.06.2008

  • Tag der offenen Tür im GW Designstudio bringt neue Infos:
    Die Legion of the Damned ist wieder dabei (mit einem 3+ Rettungswurf), und die Veteranen können durch wählbare Munition überzeugen (ähnlich den Deathwatch-Exterminatorteams).

04.06.2008

(v.l.n.r) Captain Sicarius, Crimson Fists master Pedro Kantor, Ultramarine Scout Sgt Telion, Ultramarine Sgt Chronus

Der neue Landspeeder und sein Gussrahmen, Veteranen mit Sprungmodulen

Veteranen, Techmarine mit ThunderCannon, Panzer Upgrade Sgt./Capt.

Scout-Bikes, Land Raider REDEEMER, Droppod

01.06.2008

  • weitere Gerüchte von http://belloflostsouls.blogspot.com/
    • The "Big Gun" the techmarine can get is called a Thunderfire Cannon and it's aesthetically a throwback to the old Thudd gun. The model is very Adeptus Mechanicus looking. Huge tracks with a quad barreled gun. The techmarine operator is looking up with a controller in his hands. His servo harness has reversed arms with the flamer and plasma on top. The left servo arm holds a "quick reload" of four shells and a single shell is in the other.
    • An Ultramarine Tank commander special character is coming that appears in two versions. One for putting in your tank and one on foot. He has a bare head and a helmeted head that looks like a Mk3 helmet. Rules are unknown.
    • The Land Raider will now be one unified kit that makes the three variants. The sponsons have larger armor coverings for the Crusader's Hurricane bolters and the Redeemer's Inferno cannons. The Reedemer has two inferno cannons and twin-linked assault cannons. There are revised frag-assault launchers for Crusader and Redeemer; angled to be pointing forward, not the 45 degrees upwards like the current ones are. The Inferno cannons are modeled as huge, over sized heavy flamers, similar to an upscaled version of the Forgeworld siege dreadnought variant.
    • Power of the Machine Spirit rule allows Land Raiders to move 6" and fire all their guns.
    • Scout bikes are slightly smaller than the standard marine bikes but use the same tires. They have small front fenders that only cover the top and back of the tire. There is no trim on the handlebar canopy and the riders are like the plastic scouts. The scout bikes are covered in gear including a big shotgun holster mounted on the front forks.
    • The land speeder has been re-cut to make it easy to assemble without clamping. The sides are separate pieces and all the bits for variants are on the sprue now. It looks like you get some extra heads on the sprue as well.
    • Pedro Cantor has a powerfist and a stormbolter mouted like a greyknight on his other wrist. He's kinda leaping sidways firing the SB. There is a belt feed for the SB going to his backpack. He has a mk7 helmet.
    • There is an Ultramarine scout vet. sergeant who's bald with a beard, armed with a bolter and another Ultramarine special character captain who's an homage to the old Ultramarine captain model (with the transverse plume on his helmet and a gladius).

21.05.2008

  • Gerüchte zum neuen Codex von Bolter&Chainsword-User Ignatius
    rumors brought to the community by B&C's: Ignatius
    OK people, the dex is back from the printers and it's a real peach! Base rules written Jervis, trimmings written by Matthew Hoggard I think his name is.The info bellow is 100% taken from a final print new SM dex.
    • Codex
      • 144 pages. (twice he size of the necron dex)
      • Written by Jervis + Matt
      • Cover art of Ultramarines
      • Section for each of the Chapters of Legend (like Eldar Craftworlds in C:Eldar) *** but without any in-game rules.
    • General Marine Rules
      • Combat Squads works as codex Dark angels. 1 Heavy 1 special.
      • New marine rule, based on Ld, called Comabt tactics.
      • New Drop pod rule.
      • Traits dissapear.
      • Free frag grenades, krak grenades and bolt pistols.
    • Unit Rules
      • new techmarine rules has a new option in the form of the thunderfire
      • Master of the forge, has a conversion beamer.
      • new land raider variant, called the Redeemer with Str 6 AP3 flamer sponsons and twin linked assault cannon. Sallies like this and the colour section has one in sallies colours.
      • 3 Dread variants. Again sallies seem to favour the new Ironclad Dread which is like a heavy assault/breaching dread. (AV13)
      • New Veteran rules - Tactical Vets (special ammo like death watch.), and Assault vets (can have jump packs and an assaulted array of nasty CC weapons) can deep strike and assault in the same turn.
      • Scout bikers will remain.
      • No two special weapons even for Sallies .
      • 5 man terminator squads 1 heavy.
      • Commander in terminator armour on a bike or has a jump pack has no bearing on army selection. However special characters do.
      • Rites of battle is gone. But marine captain get Halos
    • Special Characters
      • 11 specials which add chapter traits to your army, Calgar, Tigirius, Lysander, Shrike, Kronos, Sicarius, Kantor, Tu'Shan (WTF really hard guy probably the best SM charater in the game but at 200+ points...), Cassius, White Scar guy and scout character, all will have models.
    • Other Stuff
      • Drop pod kit looks similar to the forgworld kit but is hollow with seats around the edges and a control table in the middle. Storm bolter come down from the ceiling of the pod when deployed. Drop pod kit priced about the same as rhino's (£18)
      • Codex release date is October
      • Plastic LR redeemer/crusader
      • Plastic Scout bikers, imaging scouts on scrambler bikes!
      • Retooled Plastic Land speeder + another new varient which works with scout squads call land speeder storm.
      • Scouts have helfire heavy bolter rouns but are WS and BS 3 and are still troops
      • Thunderfire a thuddgun/molemortar cross.
      • New metal range (I think more metal vets!..... again.... mmmm jump packs!)
      • New Sicarus now has hair and a beard! *shrugs* go figure!
      • Razor back has may weapon option, twin heavy bolter, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and Lascon and twin plasma guns.
      • New HQ units.
    • Marines are now what you may call pretty hard!
    • HQ
      • Specials
      • Captain
      • Master of the forge
      • Librarians
      • Chaplains
    • ELITES
      • Terminators
      • Vanguard Vets (tact vets)
      • ??? Vets (assault vets)
      • Dreadnought
      • Venerable Dreadnought
      • Iornclad Dreadnought
      • Techmarines - Thunderfire
    • TROOPS
      • Tactical Marines
      • Scouts
    • TRANSPORTS
      • Rhino
      • Razorback
      • Drop Pod
      • Land Speeder Strom (Scouts only)
    • ASSAULT
      • Assault Marines
      • Bikes
      • Scout Biks
      • Attack Bikes
      • Landspeeder
    • HEAVY SUPPORT
      • Preadator
      • Devastators
      • Vindicator
      • Wirlwind
      • Land Raider
      • Land Raider Crusader
      • Land Raider Redeemer"

19.05.2008

17.05.2008

  • ein Bild eines neuen Space Marine Veteranen-Sergeants

07.04.2008

  • Laut den jüngsten Gerüchten von http://warseer.com plant GW anscheinend, den Plastikgussrahmen der Space Marines zu überarbeiten und ein paar ältere Rüstungsvarianten und weitere Bitz zu integrieren. Ich denke aber, dass dieses Gerücht sich nicht bewahrheiten wird (obwohl im September doch der neue Codex für die Marines erscheinen soll).

23.01.2008

  • steht nun doch ein neuer Space Marine Codex ins Haus? Erste Ansätze gibt es von 40k-Fanworld (Danke an den user Lysander):
    "...auf DakkaDakka sind Gerüchte zu einem neuen Space Marine Codex aufgetaucht.
    Dazu sollen gehören:
    - ein neuer Panzer, von der Art her zwischen Predator und Landraider
    - Landspeeder können zum Transport von Scouts eingesetzt werden.
    Damit will GW weg davon, daß Space Marines statisch (hinten stehend und schießend) gespielt werden und mehr als mobile Angriffstruppe Einsatz finden.
    Es sollen auch kleine Trupps gespielt werden, welche Zielpunkte halten.
    Droppods aus Kunststoff sollen auch erscheinen.
    Wesenszüge sollen wegfallen, dafür sollen die Armeen nach der Art des Commanders (könnte ein besonderes Charaktermodell sein) aufgestellt werden können, z.B. hat der Commander rasender Angriff, so hat die Armee auch rasender Angriff."

24.09.2007

23.04.2007

09.02.2007

  • Bilder der Devastoren-Gussrahmen:

12.12.2006


Dies ist eine inoffizielle Webseite zu dem Thema Warhammer 40k. Miniaturen von GW © Games Workshop. Alle Rechte vorbehalten. Verwendet ohne Erlaubnis.

Seite zuletzt geändert am February 07, 2010, at 04:38 PM
Design von becko - Webseite gehosted von EDV-Beck Dienstleistungen - Besucher (insgesamt/diese Seite): 338907/114
Texte und Artikel stehen, sofern nicht anderes erwähnt, unter der GNU Free Documentation License.

Mitglied von TableTop-Minis.de
Valid XHTML 1.0 Transitional

Bearbeiten

Fantasyladen in Leer